Вчера вышло новое обновление для
Quake Live, которому дали название "
QUAKE LIVE Premium Pak 9". Нововведений в этой версии гораздо больше, чем в
предыдущей. Список самых интересных из них я представил ниже:
- Добавлены 2 новые карты для примиум-аккаунтов, Wargrounds (FFA) и Canned Heat (CA), а также команда cg_quadKillCounter.
- Для админов серверов были добавлены 3 новые команды. addscore, addteamscore и setmatchtime. Первые 2 из них очень нужные, они позволяют задать произвольный счет в матче.
- Что же касается веб-обновлений, то в игру добавили новые возможности для страничек, на которых будут отображаться данные о профиле команды. В эти самые странички были добавлены возможность записать историю своей команды, кроме того теперь Вы сможете видеть кто из вашей команды находится в сети(онлайн), и возможность установки флага для игроков.
- В этом обновлении очень много времени было уделено изменениям в геймплее Quake Live. Во 1ых был убран баг когда вы могли телефрагнуть своего соклановца. Были убраны и баги, когда в некоторых случаях вы наносили splash damage, хотя был должен наносится direct damage. Также разработчики затронули и изменили систему подсчета попаданий в тех случаях, когда хитбоксы произвольно смещались со своих стандартных позиций. Также на этих картах были убраны остальные баги и улучшено освещение арен: Realm of Steel Rats, Battleforged, Thunderstruck, Intervention, Evolution и Toxicity.
- Еще одно интересное новшество. Интерфейс Quake Live также поддался изменениям. В него внесли возможность просмотра подробной статистики во время TDM-матчей. Благодаря этому нововведению Вы теперь сможете заметить среднию задержку(пинг) команды, нанесенный урон, количество поверапов и так далее...
Полный список обновлений на англ. языке:
Premium Maps Added: Canned Heat (Small CA): From Till Merker, author of Thunderstruck, Evolution, and Theatre of Pain, comes Canned Heat the popular mid-sized Clan Arena from Rocket Arena 3. Great for a hectic 4v4s or paced 2v2s, we welcome this classic to Quake Live.
Wargrounds (FFA, Small Team): Wargrounds, which first gathered quite acclaim last summer in the Maverick Servers Quake 3 Mapping Competition, has a wonderous mix of architecture, lava pits, and pools in a Gothic setting. Great for Free for All, and most variants of small team play.
Web Updates: Updated Clan Profile Pages:
Added Clan Biographies. Clan leaders can add a small bit of text that, similar to profile pages, will be publicly visible on the clan profile page.
Added country flags to rostered players.
Added 'Last seen online' and 'Online now!' stats to rostered players. Easily determine who is either online now or has been online recently by looking at a clan's profile.
Added a Subscriber-only Forum. You will have to log into the main website from your subscriber account once before you are able to access the new forum.
Fixed View Clan Profile dropdown in My Clans from not bringing you to the correct page.
Fixed clicking on a clan invitation not bringing you to the clan's profile.
Added a notification at login for pending clan invites. These can be toggled in Account Settings -> Change Site Preferences -> Show me when I receive new friend or clan invites
Better error messaging for sending a player a clan invite when they already have one pending.
Map Updates:
Added author credits to Evolution and Thunderstruck
Battleforged - Fixed two incidents of visible caulk
Realm of Steel Rats - Fixed an improperly shaped diagonal trim at RL @ tp exit
Intervention - Fixed vertexlight
Toxicity - Fixed vertexlight
General Game Updates: Added Premium Team Deathmatch Scoreboards
Includes TeamDM specific stats, including net frags, damage dealt, average team ping, team power-up pickup counts, and team power-up possession times, as well as country flags and support for clan names.
Includes a Statistics tab on the end-game scoreboard for additional player specific statistics.
Added premium cg_quadKillCounter <0|1>
Added 'mercylimit'.
In teamgames that have a timelimit set, you may set mercylimit to trigger the match to end if the team score difference (spread) ever becomes greater than or equal to the mercylimit.
Added 'g_mercytime'. An optional component to mercylimit, in teamgames with timelimits, you may set g_mercytime to the number of minutes of gameplay that must first pass before mercylimit is enforced.
Added mercylimit to Start-a-Match.
Added three new admin commands for server owners:
setmatchtime - If a partial match must be played, an admin may need to set the match time elapsed before the remainder of the match may resume. An admin may use setmatchtime to set the current match time elapsed (in seconds) when a match is in progress.
addscore - If a partial match must be played, an admin may need to restore a player's score before the remainder of the match may resume. An admin may use addscore to increment or decrement a player's current score when a match is in progress.
addteamscore - If a partial match must be played, an admin may need to restore a team's score before the remainder of the match may resume. An admin may use addteamscore to increment or decrement a team's current score. Doing so will not increase the score of any individual players.
Added Clan Tag team short name support for premium users. If all players in any given team are using the same clan tag, then their clan tag will be used in place of the 'Red Team' or 'Blue Team' text on the player's HUD scorebox.
Added 'hosted by' information to the 'About this Match' join menu and 'Current Match' game menus for all Start-a-Match servers.
Fixed an issue that would cause projectiles to deal splash damage instead of direct damage in some situations.
Fixed an issue that would cause some shots to pass through the enemy player in some situations.
Damage Dealt & Damage Taken statistics no longer include damage dealt toward or from teammates.
Fixed the client rank and duplicate name bug in FFA and Duel.
Fixed telefragging of teammates, such that it no longer triggers the 'Watch your Fire!' warning message.
Fixed a rare issue that could trigger the TeamKill Complaint system in non-team games.
Fixed a crash that could occur when a weapon was dropped in InstaGib.
Fixed Round Draw Bug in FreezeTag.
Fixed callvoting from not auto-failing in situations where the vote was split evenly 50/50.
Fixed freecam spectating movement.
Added 'align' support to the CG_RED_SCORE and CG_BLUE_SCORE HUD elements and fixed their alignment on the Large comp hud. *Note* if you are using a custom hud that was based off of our official Large hud, you may need to adjust the alignment of your score elements.
Fixed cylinderScale initialization warning.
Disabled cl_timenudge in LAN games.
Updated competition map pool arena filters.
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